// This file is for generic reasons for failures.
// Used when the actor attempt to perform actions.
//
// Generic Failures
//--------------------------
log_badItem             = {ǲһõƷ}
log_badAP               = {ж㡣}
log_noAmmoLeft          = {ҩѾþ}

log_doesNothing         = {ûκá}
ent_doesNothing         = {û}

log_cannotDoThat        = {ô}
log_invalidTarget       = {ĿЧ}
log_badReachRange       = {Ǹط}

log_fail                = {ʧܡ}
ent_fail                = {ʧ}

log_criticalFail        = {Եʧܡ}

// Other Failures
//---------------------------
log_tooHeavy            = {Ʒء}
log_badAction           = {޷ִ}
log_badLocation         = {޷׼Ǹص㡣}
log_alreadyDone         = {Ѿɡ}
log_invalidSlot         = {ܽƷŵǸղС}
log_cannotRemove        = {޷Ƴ}
log_brokenItem          = {ǼƷѾ}
log_itemNotAllowed      = {޷ʹǼƷ}
log_badRequirements     = {޷ʹǼƷ}
log_outOfRange          = {֮⡣}
log_weaponFull          = {ϻѾȫ}
log_wrongAmmo           = {ĵҩ͡}
log_badCount            = {һƷ޷κá}

// Crippled Failures
//---------------------------
log_leftArmBroken       = {۹ۡ}
ent_leftArmBroken       = {۹}

log_rightArmBroken      = {ұ۹ۡ}
ent_rightArmBroken      = {ұ۹}

log_legBroken           = {ȹۡ}
ent_legBroken           = {ȹ}

// Info messages
//-----------------------
log_gainExperience      = {õ<amount>㾭ֵ}

log_userGainExperience  = {<user>õ<amount>㾭ֵ}

log_itemUsedUp          = {<thing> Ѿľ}

log_addicted            = {<user><thing>Ρ}
ent_addicted            = {}

log_stunned             = {<user>Ρ}

// encumbered
//--------------------
log_encumbered          = {<user>عˡ}
ent_encumbered          = {ع}

log_encumberedNot       = {<user>Ѿûиعصˡ}

// traps
//------------------------------
log_trapFound           = {<user>е<thing>}
ent_trapFound           = {ҵ}

log_trapCannot          = {޷塣}
ent_trapCannot          = {޷}

log_trapCannotLay       = {޷<thing>}
ent_trapCannotLay       = {޷}

log_trapFail            = {<user><thing>ʱʧˡ}
ent_trapFail            = {ʧ}

log_trapFailWarning     = {<user>Ϊ<thing>ĸӳ̶ȶеɡ}
ent_trapFailWarning     = {Σ}

log_trapDisarm          = {<user><thing>}
ent_trapDisarm          = {}

log_noDisarmProxy       = {޷Լס}
ent_noDisarmProxy       = {Լ}

log_trapFailDisarm      = {<user><thing>ʱʧˡ}
ent_trapFailDisarm      = {ʧ}

log_trapAlreadyDisarm   = {<thing>Ѿˡ}
ent_trapAlreadyDisarm   = {}

log_trapCriticalFail    = {<user>Ĵ˴Ĵ<thing>}
ent_trapCriticalFail    = {ม}

log_trapScience         = {<user><thing>趨Ƶ<amount>ǧա}
ent_trapScience         = {Ƶ<amount>ǧ}

log_trapFailScience     = {<user>ûҪй<thing>κ¡}
ent_trapFailScience     = {ʧ}

log_trapBooby           = {<user>ĴһŹס}
ent_trapBooby           = {}

// lockpickig etc
//---------------------------
log_lockpickFail        = {<user>޷⿪<thing>}
ent_lockpickFail        = {ʧ}

log_lockpickImpossible  = {<user>޷⿪<thing>ϵѶȺܸߵӡ}
ent_lockpickImpossible  = {}

log_lockpickUnlocked    = {<user>⿪<thing>}
ent_lockpickUnlocked    = {}

log_lockpickLocked      = {<user><thing>ˡ}
ent_lockpickLocked      = {}

// doors etc
//----------------------------
log_isLocked            = {<thing>סˡ}
ent_isLocked            = {ס}

log_nowUnlocked         = {<thing>⿪ˡ}
ent_nowUnlocked         = {}

log_nowLocked           = {<thing>ˡ}
ent_nowLocked           = {ס}

log_doorBlocked         = {ڱסˡ}
ent_doorBlocked         = {ס}

// healing
//----------------------------
log_heal                = {<thing>ҽƻָ<amount>}
ent_heal                = {ָ<amount>}

log_healFull         = {<thing>ȫָˡ}
ent_healFull         = {ȫָ}

log_healLocation        = {<location_string>Ѿˡ}
ent_healLocation        = {<location_string>}

log_healFail            = {<user>ҽ<thing>ʱʧˡ}
ent_healFail            = {ʧ}

log_healCriticalFail    = {<location_string>ˡ}
ent_healCriticalFail    = {<location_string>}

log_healDoesntNeed      = {<thing>Ҫҽơ}
ent_healDoesntNeed      = {}

log_healBandaged        = {<thing>Ѿˡ}
ent_healBandages        = {}

log_healRequiresFirstAid = {<user>ҪƷ}
ent_healRequiresFirstAid = {ҪƷ}

log_healRequiresDoctor  = {<user>ҪҽƷ}
ent_healRequiresDoctor  = {ҪƷ}

log_healAllCripples     = {ҽ<thing>вȱ֡}
ent_healAllCripples     = {ҽƲȱ}

log_feelBetter1         = {<user>һˡ}
ent_feelBetter1         = {ö}

log_feelBetter2         = {<user>öˡ}
ent_feelBetter2         = {ö}

log_tookDamage          = {<thing>ܵ<amount>ˡ}
ent_tookDamage          = {ʧ<amount>}

// repair
//----------------------
log_repair              = {<thing>Ѿ޸<amount>𻵡}
ent_repair              = {޸<amount>}

log_repairFull          = {<thing>Ѿȫ޸ˡ}
ent_repairFull          = {ȫ޸}

log_repairLocation      = {<location_string>Ѿ޸ˡ}
ent_repairLocation      = {޸<location_string>}

log_repairFail          = {<user>޸ʧˡ}
ent_repairFail          = {ʧ}

log_repairDoesntNeed    = {<thing>Ҫ޸}
ent_repairDoesntNeed    = {Ѿ޸}

log_repairRequiresItem  = {<user>Ҫ޸Ʒ}
ent_repairRequiresItem  = {ҪƷ}

// steal
//---------------------
log_stealCaught         = {<user>ʱ}
ent_stealCaught         = {}

// geiger
//------------------
log_geigerOn            = {<user>ʹøϼΪ<amount>׵}
ent_geigerOn            = {<amount>׵}

log_geigerClick1        = {ϼ}
log_geigerClick2        = {ϼǿҵľ}

// overdose
//--------------------
log_overdose            = {<user>ڵϽγ鴤}
ent_overdose            = {ҩ}

log_overdoseDamage      = {<user>Ϊҩ⵽˺}
log_overdoseDeath       = {<user>Ϊҩ}

// radiation
//---------------------
log_radAdded1           = {<user>}
log_radAdded2           = {<user>⡣}
log_radDamage1          = {<user>ǳ¡}
log_radDamage2          = {<user>ǳ£΢һ֮΢ƣΡ}
log_radDamage3          = {<user>ǳƣ룬Ż¸ͣҸԭʱø㡣}
log_radDamage5          = {<user>سѪŻҲѪ˿Ƥӹϰ䡣}
log_radDamage6          = {<user>ĳڳѪظкΡ<user>и󣬲صʹࡣ}

// vehicle
//----------------------
log_vehicleEnemy        = {ǲĳ}
ent_vehicleEnemy        = {з}

log_vehicleFull         = {ѾûʣĿռ䡣}
ent_vehicleFull         = {ûпռ}

log_vehicleMoving       = {ܴһ̨ƶеĳ}
ent_vehicleMoving       = {ƶ}

// alarm
//-------------------------
log_alarmBroke          = {<user>ж˾}
ent_alarmBroke          = {жϾ}

// on off
//--------------------------
log_itemOn              = {<thing>Ѿ}
ent_itemOn              = {}

log_itemOff             = {<thing>Ѿرա}
ent_itemOff             = {ر}


// Combat Failures
//---------------------------
CombatFailIsBlocked     = {ⷢ赲ˡ}
CombatFailIsDead        = {Ŀ޷ڶΡ}
CombatFailBadWeapon     = {һЩë}
CombatFailBadAmmo       = {δװصҩ}
CombatFailBadRange      = {Ŀ곬̷Χ}
CombatFailBadTarget     = {ĿЧ}
CombatFailBadSequence   = {޷ִ}
CombatFailBadAP         = {ж㡣}
log_cannotAttack        = {޷}
ent_cannotAttack        = {޷}


// Holodisk usage
//---------------------------
log_NoInfo              = {ûҵѶ}
ent_NoInfo              = {ûѶ}

log_InfoUploaded        = {ѾصСӵˡ}
ent_InfoUploaded        = {}

log_AlreadyUploaded     = {ѾС֮С}
ent_AlreadyUploaded     = {Ѿ}

// Overwatch settings
//---------------------------
log_overwatchEnabled    = {ڻģʽ}
ent_overwatchEnabled    = {ڻ}

log_overwatchRequiresAP = {ڻģʽҪȫж}

// Science Stuff
//---------------------------
log_brokenScience       = {̨ݻ١}
ent_brokenScience       = {ݻ}

log_needsScience        = {һװǱͰĲ̨}
ent_needsScience        = {ǾܵĿƼ}

log_failedScience       = {͸ִָ̨κͼʧˡ}
ent_failedScience       = {ʧ}

log_usedScience         = {̨}
ent_usedScience         = {}

// end December rev.
log_noBarter                    = {ǲԸ㽻ס}
ent_noBarter                    = {ܾ}

ent_badReachRange               = {޷}
ent_outOfRange                  = {޷}

// sneak
//----------------------
log_sneak               = {<user>Ǳ״̬}
ent_sneak               = {Ǳ}

log_sneakRevealed       = {<user>ˡ}
ent_sneakRevealed       = {}

log_failedSneak         = {޷ڵ˿ԸӦʱǱ״̬}
ent_failedSneak         = {}

log_cannotSneak         = {޷Ǳ״̬}
ent_cannotSneak         = {޷Ǳ}

// skill stuff
ent_skillOutOfReach     = {<thing>ƿ}
log_skillOutOfReach     = {<thing>ƿ}

// Turn based specific
log_outOfTime           = {<user>ʱľˡ}
ent_outOfTime           = {ʱ}


// end January rev.

log_thingNeedsScience   = {ƺҪвʿѧλܲ⡣}
ent_thingNeedsScience   = {ǾܵĿƼ}

log_scienceFailed       = {<user>Ըѵˡ} 
ent_scienceFailed       = {ʧ}

log_thingDisabled       = {<user>ɹعرװá}
ent_thingDisabled       = {ر}

//end 2001-01-24

log_betaSoftwareFail    = "󣺲԰巢"
ent_betaSoftwareFail    = "֨"

log_fearTheReaper       = "<user>ԻӶ"
ent_fearTheReaper       = "η"

log_goodFruit           = "<user>ˮϾ⡣"
ent_goodFruit           = "óԣ"

log_badFruit            = "<user>һƬˮں"
ent_badFruit            = "Ż"

log_twitchGamer			= "<user>˸˵񼼡"
ent_twitchGamer			= "һʮ"

sentinel = {!}

//end 2/6/2001

// poison
//--------------------
log_poison              = {<user>жˣ}
ent_poison              = {<Cr>ж}

log_poisonDamage        = {<user>Ϊжܵ<amount>˺}
ent_poisonDamage        = {<Cg>ж}

log_poisonCured         = {<user>еĶ⿪ˡ}
ent_poisonCured         = {ⶾ}

log_radDamage4          = {<user>صسѪҸе¡ë䡣}

// Stat changes
//
// eg. "Tony: Strength raised by 3"
//--------------------
ent_statChanged         = {ֵı}
log_statChanged         = {<user>ֵıΪ}

log_statRaised          = {   <stat> 	+<amount>C}
log_statLowered         = {   <stat> 	-<amount>C}

// Switches that need a key
ent_needKey             = {ҪԿ}
log_needKey             = {ҪһԿײܿ}

// Deaths due to rads/poison
log_poisonDeath         = {Եִ<user>࣬صصڵȥˡ}
log_radiationDeath      = {Įķٶȵضȡһߵ<user>ˡ}
log_genericHealDeath    = {<user>ˡ}

// Books
log_learntSomething     = {<user>ѧһЩ¶}
log_noBenefit           = {<user>κκô}

// Multiplayer friend loot
log_friendLoot          = {ģʽУӶκѷʬ塣}
ent_friendLoot          = {޷Ӷ}
